3D model summer 2016

Friday, May 13, 2016

3ds Max


3DS MAX FINAL PROJECT
Cafe Gas Station
*UPDATE*























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3ds Max

Controlling Shadows


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3ds Max

Rendering Standard Lights


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Thursday, May 12, 2016

3ds max

Painting On Objects With Viewport Canvas


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3ds Max

Using Real World Map Size


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3ds Maps

Projecting UVs With UVW Map


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3ds Max

Tracking Scene Assets


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Blog Archive

  • ▼  2016 (96)
    • ▼  May (96)
      • 3ds Max
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      • 3ds Maps
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      • 3ds Max - Lesson 14
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      • Maya 2nd Project
      • 3ds Modeling
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      • 3DS Max Projects
      • Maya Project 1
      • Raytracing Reflections and Refractions
      • Creating Shadows
      • Applying Multiple Materials To Polygonal Objects
      • Texture Mapping Within Materials
      • Using The Ramp Material
      • Using Bitmaps as Texture
      • Creating and Applying Maps
      • Basic Materials
      • Maya Rendering
      • Converting NURBS To Polygons
      • Using Fillets To Connect Surfacs
      • Trimming NURBS Surfaces
      • Open and Close Curves and Surfaces
      • Extracting NURBS Curves From Surfaces
      • NURBS Planar
      • NURBS Extrude
      • NURBS Loft
      • Revolve NURBS
      • NURBS Curve Tool
      • NURBS Primitives
      • Modeling With Nonlinear Deformers
      • Mirroring Geometry
      • Drawing Detail With The Connect Tool
      • Edge Flow to Smooth Geometry
      • Working With Edge Loops
      • Smoothing Models and Adding Detail
      • Poking and Wedging Faces
      • Bevel Tool
      • Extruding Along A Path
      • Polygon Bridge Tool
      • Extrude Tool
      • Working With Subdivision Surfaces
      • Boolean Tool
      • Combine and Separate Commands
      • Soft Select and Reflection
      • Selecting Polygonal Components
      • Creating Polygonal Objects
      • Difference Between NURBS and Polys
      • Working with Selection Masks
      • Creating Layers
      • Hiding and Showing Objects
      • Understanding Hyper-graphs
      • Moving Objects
      • Rotating and Scaling
      • Manipulating Pivots
      • grease Pencil
      • Channel Box
      • Attribute Editor
      • Creating A Hierarchy
      • Working With Outliner
      • 3D Modeling
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